MSCO Closed Beta 4.5 Preview Build
Mod Changes
- Major performance overhaul, more than doubling FPS for hosts and clients
- In our testing the bedroom went from 152 to 400 FPS at 1080p, results will depend on your CPU
- Optimized the game’s PlayMaker scripts and mouse-over checks, which were one of the biggest causes of low FPS in the base game
- Parked vehicles and the train now rest while every player is far away, and wake up as soon as someone gets close or something hits them
- Various client-side optimizations
- Rehauled item and object sync
- Items, car parts and vehicles are now matched between players by what they are instead of the order the game happened to load them in, which fixes items going out of sync or the wrong object moving for other players
- Joining a session now catches you up on everything the host changed since their last save, including items that were bought, moved or used up, car parts, bolts and fluid levels (fuel, oil, coolant, brake fluid, clutch fluid and jerry cans)
- Anything that happens whilst you’re still loading in is no longer lost
- Items only one player has (from other mods or a different game version) are now skipped instead of breaking sync for everything else
- More reliable bolt sync, including the battery terminals
- New main menu
- Multiplayer now opens up a computer where you can host a lobby or find one
- Removed the New Game button as MSCO has no singleplayer (launch MSC normally through Steam to play singleplayer)
- Rehauled lobby system
- You can now choose max players and Public/Private before hosting, which is also saved for next time
- Public lobbies now show from all regions instead of just yours
- Friends lobbies now show at the top of the list, including private lobbies
- Added player list to the pause menu with ping, add friend and kick (host only)
- Improved GIFU sync
- Leaving a session now takes you back to the main menu instead of closing the game
- Rejoining a session puts you back where you left off with the same stats (also saved if the host saves whilst you’re gone)
- Added ‘settime’ command for host to change the time of day for everyone
- Added the rev limiter safeguard from MWCO to the Satsuma (only kicks in if the stock rev limiter is missing)
Bug Fixes
- Fixed vehicle seat sync
- Fixed clients not being able to drive after someone used the passenger seat (host would see the car standing still)
- Fixed driver staying seated for other players after getting out of the car
- Fixed Enter putting you in the driver and passenger seat at the same time
- Fixed players staying seated for others after dying in a car and respawning, which also caused the car to go flying
- Fixed respawning putting you back in the car you died in
- Fixed an invisible camper van on the highway that only clients could see and crash into
- Fixed MSCLoader breaking MSCO when going back to the main menu
- Fixed host lobby closing when a player rejoined too quickly
- Fixed players sometimes sitting halfway out of the seat for others, getting into a vehicle is now instant
- Fixed Credits button not working in the main menu
- Fixed log spam, including a trunk error that happened hundreds of times a minute when driving with items in the car
Appreciate the support and we’re looking forward to your feedback as always!


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