Mod Changes The story and NPCs are now synced, everyone in the lobby plays through the same story Suski: her hitchhiking ride, her talks, the pass out ending and her death Jani’s car crash on day 3 The ending works in multiplayer: bed, note, ride and the phone call Jokke: the drunk lift, the […]
Mod Changes The story and NPCs are now synced, everyone in the lobby plays through the same story Suski: her hitchhiking ride, her talks, the pass out ending and her death Jani’s car crash The ending works in multiplayer: bed, note, ride and the phone call Jokke: the drunk lift, the moving job and the […]
Mod Changes Lobbies are now protected from cracked and unofficial versions of MSCO Your game now checks with our servers that every other player in the session owns MSCO before it accepts anything from them Players who don’t pass the check can’t join, can’t chat and can’t affect your game or your save in any […]
Bug Fixes Fixed the spanner set (toolbox) disappearing when picking tools or clicking near it in tool mode. It also comes back after reloading the save.
Bug Fixes Fixed the Satsuma’s engine over-revving to extreme RPM and breaking when a player who joined the session drove it Bearings and pistons would break and come out of the engine, and the engine would shut off This happened because the joining player’s game thought the gearbox wasn’t connected Fixed the Satsuma falling apart […]
Mod Changes Added anonymous error reporting, so we can find and fix bugs a lot faster When something goes wrong in your game, MSCO sends us a short report with the error, your MSCO version, whether you’re hosting or joining, how many players are in the lobby and where in the map it happened […]
Mod Changes Major performance overhaul, more than doubling FPS for hosts and clients In our testing the bedroom went from 152 to 400 FPS at 1080p, results will depend on your CPU Optimized the game’s PlayMaker scripts and mouse-over checks, which were one of the biggest causes of low FPS in the base game […]
Mod Changes Major performance overhaul, more than doubling FPS for hosts and clients In our testing the bedroom went from 152 to 400 FPS at 1080p, results will depend on your CPU Optimized the game’s PlayMaker scripts and mouse-over checks, which were one of the biggest causes of low FPS in the base game […]
Mod Changes Added Radio sync, including support for custom imported tracks Added wristwatch sync Synced the wrist checking animation (when holding U) Watch now shows up on players hands who have it Vehicle sync overhaul Significantly reduced vehicle jitter and rubberbanding when driving alongside other players Significantly improved vehicle position sync, teleporting, pushing, and […]
Mod Changes Added sync to player mail box and bill payments Rehaul of Satsuma parts sync The active driver of the Satsuma gets full ownership over car parts, meaning parts will no longer randomly fall out whilst driving Clients that attach parts will no longer get lost after the game is saved (happened most […]