Dear MSCO supporters, the new 3.5 update has come with refreshing changes and new bug fixes that have appeared recently. Unfortunately I am dealing with moving country at the moment and it has been really hard to put much time towards MSCO, and so sadly the sync for catalogue and racing/GT parts for Satsuma has […]
Implementing catalogue/upgraded Satsuma parts into online has been harder than we thought. Instead of making you all wait, we have developed the progression aspect of MSCO greatly which will be coming in the next major update, and most parts of it available in the 3.5-PREVIEW build. The patch also has some neat fixes and addons, […]
Hello there! After facing over a week of DDOS attacks, and over 24 hours of downtime, we were forced to update our servers and the client accordingly, which means we also pushed this patch early, and unfortunately had to skip out on a few features mainly the catalogue/ordering parts sync, and racing/GT parts sync for […]
Ladies and gentlemen, Satsuma build sync has finally been achieved. Unfortunately I have decided to skip on a couple of features due to burnout and released this earlier than planned. I would appreciate if you guys reported any bugs or suggestions in our Discord as we improve the 3.4 version over the next month. This […]
After 2 weeks of working day and night, I have finally achieved the first iteration of Satsuma build sync. I wish I had got to this sooner but I was under the impression that it would take a full team years to implement (from former “MSCMP” team o7). Apparently all it takes is 1 me […]
Here is the monthly patch where we address some major issues and introduce a foundation that will support Co-op progression to the fullest once Satsuma building is synced in MSCO. With the new save sending and save system in play, satsuma building as well as game progression has now become possible without ever having to […]
We are finally here with the 3.3 update that brings the first step of Satsuma sync, the driving sync! We have also added the passenger seat, boot freeze box and dashboard sync on top of what was available in the preview build. There have also been some quality of life improvements like player animations in […]
The long anticipated news are here! The MSCO team have achieved what they once thought impossible… Satsuma sync! (coming to MSCO 3.3) Our main developer (Nika) has worked tirelessly to bring the Satsuma to life in MSCO codebase, it took weeks of struggle day & night, and thousands of iterations in testing. And it wouldn’t […]
This is a minor first patch for September. We are switching to multiple patches at any time of the month, instead of doing just 1 big patch on the 15th. This way we can add a couple of features at a time, so expect another patch to come soon which will address the other promised […]
The long awaited 3.2.0 update is here! If you have been following our Twitter posts you will know that I (Nika) were taken abroad to have my health problems looked at and taken care of, I didn’t have access to my computer to develop MSCO in any way and nobody was willing to take my […]